This project addresses the rising need for accessible mental health support. Using language models to detect user patterns, it suggests areas of concern in combination with map features to show how locations may affect mood.
Designed to complement therapy, the project helps users focus on key areas and avoid common pitfalls, bringing clarity and support in an increasingly busy world.
This functional proof of concept empowers users to reach their fitness goals through recording food, weight and fitness goals. Breaking down this data using intuitive visualisations.
With more than enough fitness apps available this project aims to target users using Desktop, or mobile and reaches a wider audience regardless of device capabilities.
Set against a dark, gritty backdrop where humans unknowingly coexist with machines, this game delves into complex themes of identity and belonging.
Developed to showcase my versatility as a developer, this project reflects my commitment to exploring complex topics through a unique and immersive perspective.